FANDOM


With the Jungle DLC Pack, a persistent leveling system was introduced. Players gain experience points for killing enemies. With every level up they unlock new augmentations, upgrades or items. Every class has its own experience and level. Currently the maximum level is 70.

While playing, the newly gained experience shows in the top right corner of the Head up Display. More information on experience and level are available from the acomplishments menu.

How experience is calculatedEdit

The total experience gained is depending on the enemy killed and the difficulty. Double experience events come up at special occasions like the games birthday.

Dinosaur Experience
Rham 10
Pterodactyl 15
Compy 5
Raptor 10
Dilaphosaurus 15
Triceratops 25
Stegosaur 25
Deinosuchus 50
T-Rex 50
Spinosaur 50
Generator 10

It makes no difference how the enemy is killed. Melee, shots to the body or head and vehicle kills are rewarded with the same amount of experience. No experience is given for assists.

Experience from the Generator is gained by healing it with E. Only the final push gives experience. Healing with a Utility Gun does NOT work.

Difficulty XP scale
Noob 50%
Easy 75%
Normal 100%
Hard 150%
Insane 200%
Redikulous 300%

Experience is rounded down. Spread over the average number of kills in a hard game, the effective XP scale is around 146%.

LevelsEdit

Every level up is shown with a big white text that highlights the latest unlocked perk. Inside the game you can view all rewards from the accomplishments menu. In the statistics tab a small "show details" link shows a skill tress for each class.

Upgrades are not cumulative (e.g. at level 11 you get a total of -10% fall damage, the -5% from earlier are included). Unlocked weapons and items are available to all classes and can to be selected from the loadout menu. All other perks must be unlocked with each class individually. Augmentations and upgrades become available as soon as the respective level is reached. Where there are no separate entries for Recon and Support, the rewards are identical for all classes.

While most rewards only apply to the class that unlocked the reward, the experience boost rewards at levels 35, 40, 45, and 49 are permanent and stack between classes.

The listed experience shows how many new points are required towards the given level.

Level Exp. Exp. (Total) Assault Recon Support
1 500 500 -5% fall damage
2 562 1,062 +5% melee damage
3 632 1,694 +5% hip-fire accuracy with sidearms
4 711 2,405 4 second winds
5 799 3,204 RNC-9 T-99 C9
6 898 4,102 +5% jump height
7 1,010 5,112 +50% Gladiator turret ammo
8 1,136 6,248 +10% sidearm damage
9 1,278 7,526 +30% energy
10 1,437 8,963 Revital Kit Cryo Knife Utility Gun
11 1,616 10,579 -10% fall damage
12 1,818 12,397 +10% melee damage
13 2,045 14,442 +5% hip-fire accuracy with secondary weapons
14 2,300 16,742 5 second winds
15 2,587 19,329 carry 2x primary carry 2x sidearms carry 2x secondary
16 2,910 22,239 +10% jump height
17 3,273 25,512 -25% cooldown time for the Mech's Gatling Gun
18 3,682 29,194 +10% damage with secondary weapons
19 4,142 33,336 faster jetpack speed double cloak energy double medic gun energy
20 4,659 37,995 RNC44 MX-4 TREK-12
21 5,241 43,236 -15% fall damage
22 5,896 49,132 +15% melee damage
23 6,633 55,765 +5% hip-fire accuracy with primary weapons
24 7,462 63,227 6 second winds
25 8,394 71,621 double jump power jump double jump
26 9,443 81,064 +30% jump height
27 10,623 91,687 -25% reload time for tank shells
28 11,950 103,637 +10% damage with primary weapons
29 13,443 117,080 Hummer ability upgrade Assassin ability upgrade Stasis Fury ability upgrade
30 15,123 132,203 FNC-30 TREK-22 TREK-79
31 17,013 149,216 -20% fall damage
32 19,139 168,355 +20% melee damage
33 21,531 189,886 +10% hip-fire accuracy with sidearms
34 24,222 214,108 7 second winds
35 27,249 241,357 +10% experience
36 30,655 272,012 +40% jump height
37 34,486 306,498 -50% reload time for tank shells
38 38,796 345,294 +20% damage with sidearms
39 43,645 388,939 2x shield strength regenerate health carry 8 grenades
40 49,100 438,039 +20% experience
41 55,237 493,276 -25% fall damage
42 62,141 555,417 +25% melee damage
43 69,908 625,325 +10% hip-fire accuracy with secondary weapons
44 78,646 703,971 8 second winds
45 88,476 792,447 +50% experience
46 99,535 891,982 +50% jump height
47 111,976 1,003,958 +75% experience
48 125,973 1,129,931 +20% damage with secondary weapons
49 141,719 1,271,650 +100% experience
50 159,433 1,431,083 +20% damage with primary weapons
51 179,362 1,610,445 +125% experience boost
52 201,782 1,812,227 +10% extra credits earned
53 227,004 2,039,231 +5% ammo regeneration every 30 seconds
54 255,379 2,294,610 9 second winds per life
55 287,301 2,581,911 +150% experience boost
56 323,213 2,905,124 +500Cr/Min regeneration
57 363,614 3,268,738 +20% extra credits earned
58 409,065 3,677,803 +10% ammo regeneration every 30 seconds
59 460,198 4,138,001 +175% experience boost
60 517,722 4,655,723 Grenade Launcher Laser Rifle Flamethrower
61 582,437 5,238,160 +500Cr/Min regeneration 
62 655,241 5,893,401 +30% extra credits earned
63 737,146 6,630,547 +30% ammo regeneration every 30 seconds 
64 829,289 7,459,836 10 second winds per live
65 932,950 8,392,786 +200% experience boost
66 1,049,568 9,442,354 +1,000Cr/Min regeneration  
67 1,180,764 10,623,118 +40% extra credits earned
68 1,328,359 11,951,477 +20% ammo regeneration every 30 seconds 
69 1,494,403 13,445,880 +250% experience boost
70 1,681,203 15,127,083 Rocket Launcher Energy Carbine Gatling Gun

For every next level the previous experience is multiplied by 1.125. The total experience required to reach Level 70 with a single class is 15,127,083 exp. Adjusted for the experience boosts you unlocked along the way you actually need to gain 5,764,325 exp; the equivalent of killing 576,433 Raptors on normal difficulty.

Since experience boosts stack between classes, leveling up all three classes takes much less than three times that experience. If you finish one class and move on to the next, the total will amount to slightly more than 10 million exp. Moving between classes can bring this down to a bit over 8 million experience points. Either way, after boosts are applied the game will take this as 45.5 million exp.